Bug tracker
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Contents |
[edit] RC1
- [TODO] - the dust emitter played on vehicle wheels/treads sometimes jumps into the air. here
- [TODO] - Lag caused by incorrect SBBO settings.
- [TODO] - SBBO issue here
- [TODO] - Fix a third remote from appearing on the client. here
- [TODO] - Make uninstaller that removes data from Install Path, Registry (optional?), My Documents (optional), AppData (optional). Either uninstall Renegade completely or uninstall TT only. here here
- [TODO] - Fix audio related crashes.
- [TODO] - Range check for the HUD info box behave different from stock (At least with the strong Repair Gun)here
- [TODO] - Crash when an UAC prompt appears (for another application). Seems to crash when the render device is lost.
- [TODO] - Verify that cPriority clones are correct
- [TODO] - Crashes here
- [TODO] - Crashes here
- [TODO] - Netcode revision check changes for the future
[edit] 4.0 beta 5
- [FIXED] - Crate plugin issue here
- [FIXED] - Add help text and feedback ("Remote C4 limit was set to ..." message) for REMOTEC4LIMIT command.
- [FIXED] - Trigger chat hook instead of host hook for TMSG command. here
- [FIXED] - Menu screen text is misaligned (probably depends on resolution) here
- [FIXED] - Prefix anti cheat stuff with [BIATCH] or similar here
- [FIXED] - Distribute ssgm.ini in main FDS dir instead of /data/ folder. (file is in correct place ready to be distributed in the next server build)
- [FIXED] - MapCtrlClass is broken, single player mission in-game maps are not working properly.
- [FIXED] - Server crashes with 'serverPresetsFile = "blah.ddb";' in the global section in tt.cfg when loading a level using that globally set preset files and 'blah.ddb' doesn't exist in the FDS Data folder.
- [FIXED] - Issue with setting map specific tt.cfg server presets file here
- [FIXED] - Possible mlistc issue here and here
- [FIXED] - Set_Map engine call doesn't work properly here TEST CASE here
- [FIXED] - Possible nickname display issue here
- [FIXED] - Some players reporting total crash-and-reboot after current hot-fix. here
- [FIXED] - Severe FPS issues
- [FIXED] - Reports of lag/ice skating/warping/etc
- [FIXED] - Reports of crashes
- [FIXED] - Reports of total lockups/freezes
- [FIXED] - HumanPhysClass issues
- [FIXED] - Elevator issues in APB (that may also affect stock). I Have a reproducible test case for APB for this. Definitely NOT related to HumanPhys stuff.
- [FIXED] - Vehicle turret rotation speed is wrong.
- [NEEDSFEEDBACK] - Lag when jumping (likely due to position interpretation being too aggressive). here
- [NEEDSFEEDBACK] - Audio related crash here
- [NEEDSFEEDBACK] - Issues with squishing here
- [FIXED] - Possible missing SSGM messages here
- [FIXED] - Make mixcheck.exe pull fixed maps and not stock maps (this includes updating maps on mixcheck map server)
- [FIXED] - Restore ALLOW console command to allow people to be unbanned from the WOL channel if they accidentally get banned for some reason.
- [FIXED] - Engine flame issue here and 2 related bugs here
- [FIXED] - Stealth tank sounds should be cheat-checked. here
- [FIXED] - The Hand of Nod destruction appears to be played instead of the fully-repaired sound for German language Renegade. here
- [FIXED] - There should be proper UI elements in the XWIS screen to (un)mark servers as favorites.
- [FIXED] - The scope texture isn't applied to a few pixels on the left and top of the screen (at least with a 1024x768 resolution). here
- [FIXED] - IsPassworded flag does not work for XWIS. here
- [FIXED] - Vsync needs a frame limiter.
- [FIXED] - Feature to allow certain files to be exempted from the file-hash anti-cheat by server owners.
- [FIXED] - Vsync causes mouse lag and fps lag issues here
- [FIXED] - Find a way to unspectate/kill spectators.
- [TODO] - Make sure to update ssgm.ini and tt.cfg for newest keywords and stuff
[edit] 4.0 beta 4
- [FIXED] - PackageEditor writes ttfs to incorrect folder.
- [FIXED] - FDS does not use the file path from paths.ini.
- [FIXED] - Some emitters show up black. here
- [FIXED] - Change the way that tossed C4 presets are translated. here
- [FIXED] - Norton throws a false-positive Suspicious.Cloud.5 on mixcheck.exe. here
- [FIXED] - Incorrect message strings in crates plugin due to mass find&replace. here
- [FIXED] - Specate crashes the FDS here
- [FIXED] - the dust emitter played on vehicle wheels/treads sometimes jumps into the air. here
- [FIXED] - Remove support from clients for the exploit that can be used to crash servers. here
- [FIXED] - Wheels rotate too fast. here { Caused by r4468. Update_Model is called twice. Need to make sure that Update_Model is called once per frame only.}
- [FIXED] - ObjectsFilename setting in ssgm.ini does not work here. Should replace ObjectsFilename setting in SSGM.ini with a global setting in tt.cfg.
- [FIXED?] - Player gets infinite ammo for weapons that are not supposed to have that. here
- [FIXED] - 3.4.4 client on 4.0 server, buy a vehicle and it doesn't reload properly. here
- [FIXED] - Find out whats causing the serious slowdowns in APB and fix it
- [FIXED] - Crash for certain keyboard sequences in chat input box. here
- [FIXED] - PackageEditor.exe convert command is broken here
- [FIXED] - Some changes to wreckages. here
- [NEEDSFEEDBACK] - Audio related crashdump here
- [FIXED] - Add tt.ini keyword to block sending cPlayerKillEvent to scripts 2.9.2 clients and higher.
- [FIXED] - Make camera shake a server side option. here
- [FIXED] - Infinite ammo doesn't work properly with 4.0 servers. here It is probably better to make it a built-in feature here.
- [FIXED] - Add a pre-processing damage hook system, with support for multiple SSGM plugin hooks. Two hooks for 4.0 and non-4.0 client damage, 'return true' to pass damage. Hooks get called after anti-cheat checking has been done.
- [FIXED] - Ship newest brenbot here
- [TODO] - Distribute map fixes. here
- [FIXED] - Make sure FXAA shader files end up in always3.dat
- [FIXED] - Update anticheat.ini with new/old maps and always files
- [FIXED] - Issue on maps with refinery and silos here
- [TODO] - Mention the new SendPlayerKillsToNewClients and DisableCameraShake server.ini settings in the changelog.
- [FIXED] - Issue with joining a server running a mismatched build of 4.0 and not getting the correct warning message here
- [TODO] - Ship custom keys.cfg with installer.
[edit] 4.0 beta 3 hotpatch
- [FIXED] - Game hangs when saving input configuration. here here
- [FIXED] - Input configuration names get corrupted (probably on load).
- [FIXED] - Unidentified crash in shaders code here
[edit] 4.0 beta 3
- [FIXED] - Ghosts that disappear when shot.
- [FIXED] - Bullets go through vehicle logos. here
- [FIXED] - Airstrip MCT has a square area that is not registered as part of the MCT. here
- [FIXED] - config.dat gets corrupted somehow when converting from TT beta 1 to beta 2. here
- [FIXED] - Memory leak on gameover. here
- [FIXED] - Vehicle drop off locations cannot be specified per map (only globally, which is useless).
- [FIXED] - CTF positions can not be set per map (only globally, which is useless).
- [FIXED] - DisableExtraWeapons option in SSGM is broken (worked in Beta 1).
- [FIXED] - Change way builds are revision-locked to allow for hotpatches.
- [FIXED] - The text underneath "enter your serial" is cut off in the installer. here
- [FIXED] - Firing a chem sprayer crashes the FDS.
- [FIXED] - Crash on join when a player has too many weapons (netcode event becomes too long.)
- [FIXED] - Add support for always3.dat so we can ship TT stuff in it.
- [FIXED] - PackageEditor writes to the wrong directory.
- [FIXED] - Make LE read always3.dat
- [FIXED] - Fix makemix issues
- [FIXED] - Before we ship 4.0b3 tools package, investigate emitter properties issue Saberhawk wanted investigated
- [FIXED] - Many "rundll32.exe" processes are started when downloading a file. here
- [FIXED] - Vehicles get credits about every frame when they collect a crate when vehicle crates are disallowed.
- [FIXED] - Change launcher error message when it is unable to connect to the update server. here
- [FIXED] - Add a scripts API call to delete a console command, so that people can replace console commands.
[edit] Deployment notes
- Do not distribute ttle.dll and wwconfig.exe with the FDS package.
- Distribute the extended ssgm.ini that was contributed by someone on the forums.
- Make sure patch file has two folders at the same level, not different ones, because that will break some (all?) patch utilities.
- Add note to server package saying that they should have the stock maps and where to download them.
[edit] 4.0 beta 2
- [FIXED] - Change launcher icon to Renegade icon.
- [FIXED] - Mixcheck does not detect a valid serial in the Tt registry key. here
- [FIXED] - Add ability to cancel install from the serial screen, noting that this may cause issues with online play to the user. here
- [FIXED] - Patch 1.037 is installed even if it was already installed. This overwrites configuration entries. here
- [FIXED] - Ping times are incorrect (too high) in the Advanced Game Listings menu. here
- [FIXED] - If mixcheck fails and the process is ended (by hitting the 'x', but maybe also if it is killed) the installer continues without noticing the failure.
- [FIXED] - Mixcheck does not read the language id that was set by the installer correctly.
- [FIXED] - The invisible Harvester bug still happens here
- [FIXED] - Certain in-game screens don't get stretched at higher resolutions here
- [FIXED] - Lowering graphical detail settings doesn't work. (The bug with wwconfig is fixed, but there seems to be another bug.) here
- [FIXED] - The "Something bad happened" dialogs appear on a few custom maps here
- [FIXED] - The C4 limit separating logic is broken here
- [FIXED] - Some minor crashing issues with the Spectate plugin here
- [FIXED] - If ssgm.ini gets reloaded the logging port gets reloaded too here
- [FIXED] - TFD users can't select the TFD Renegade installation path here
- [FIXED] - Move the FPS console command information's "worst" listing to a separate console command here
- [FIXED] - Broken SERIAL console command response here
- [FIXED] - Fix issues that occur if the serial/install path are not correctly set in the registry.
- [FIXED] - anticheat.ini no longer needs .1/.2/.3/... suffixes when multiple hashes occur for the same file name.
- [FIXED] - Fix distribution of anticheat.ini: it should no longer contain the .1/.2/.3/... suffixes, and it should be placed in /data/ rather than /. Also, it should contain the default .ldd/.lsd files, because allowing people to use different ones via anticheat.ini seems to block normal clients.
- [FIXED] - The installer should let you pick the correct language of Renegade to use so that it will install the correct files even if the wrong (or no) language is set in the registry
- [FIXED] - Vsync should be off by default.
- [FIXED] - Getting score with a non teamplayer game object (not team 0 or 1) and a teamplayer player object causes a crash. here
- [FIXED] - HUD private message color should not be cheat-checked. here
- [FIXED] - WWConfig should be able to set the ingame quit confirmation option. here
- [FIXED] - SSGM sends empty sounds in the building state sound script which crashes the clients.
- [FIXED] - Installer should allow language choosing.
- [FIXED] - Installer should set serial if it was not correctly installed (if mixcheck returns 2).
- [FIXED] - Installer should abort if mixcheck fails (returns 1).
- [FIXED] - Installer should (backup and) remove woldata.key.
- [FIXED] - Installer should move game.exe to game2.exe.
- [FIXED] - Rename Game.exe to Game2.exe and Launcher.exe to Game.exe
- [FIXED] - Keys.cfg parser crashes when the file contains a line that does not contain an '=' character to delimit key and value. here
- [FIXED] - Memory manager does not work if compiled in Debug mode when using the Release mode bandtest/shaders/tt binaries.
- [FIXED] - TTFS should write to App Data instead of VirtualStore.
- [FIXED] - Cleared out keyboard settings after installing 4.0 Beta here
- [FIXED] - Implement swap plugin changes by iran. here
- [FIXED] - Crash in ReferencerClass/ReferenceableClass. here
- [FIXED] - Powerup sounds play "ammunition acquired" instead of "weapon acquired" sounds. here
[edit] Undecided/unknown
- [TODO] - Replacement WOL pages aren't finished. here
[edit] Future Graphical changes
- [TODO] - MSAA support
- [TODO] - The explosion when a flamethrower or chem warrior gets killed does not show up on the client. here
[edit] Future Data Files changes
- [TODO] - Fix various strings.tdb issues. here
- [TODO] - Beacon countdown mod is not localized to non-English languages. (Localized versions of the game like the French one use audio recorded in their language.)
[edit] Future Audio changes
- [TODO] - Harvester under attack sound is played twice. here
- [TODO] - Unit ready and destroyed sounds are sometimes played when joining a server midgame. here
- [TODO] - SNDP command does not always work. here
- [TODO] - Beacon deployment sound sometimes doesn't play. here
[edit] Future Network changes
- [TODO] - Animations on far away soldiers appear incorrectly. here
- [TODO] - Missing network updates. here
- [TODO] - Ladder data issues here
- [TODO] - Connection interrupted/restored messages show up right after loading. It may happen that clients disconnect while loading due to this.
- [TODO] - Packages with the same name cause downloader problems.
- [TODO] - Add possibility to uniquely identify players for banning.
[edit] Misc Future changes
- [TODO] - Mouse button is detected as being released incorrectly, and some people are having problems binding keys to the middle mouse button.
- [TODO] - Beacons on the airstrip do not always kill the airstrip. here
- [TODO] - Tiberium self heal for mutants does not work with self-induced splash damage. here
- [TODO] - Reload animation gets stuck when getting splash or effect damage, which prevents firing. Also happens when getting shot by the Auto Rifle and Laser Rifle. here
- [TODO] - Implement better beacon blocking for the map fixes
- [TODO] - Console text in the upper left corner sometimes doesn't disappear. Also happens on stock. here
- [TODO] - Anticheat should automatically disable skins if they are disallowed by the server. here
- [TODO] - Gameplay pending patch gameover screen issue here
- [TODO] - Placing beacons inside elevators glitches them, making players unable to use elevators as long as the beacon is there. (Bug from stock) here
- [TODO] - Reduce the number of messages being displayed. here
- [TODO] - Turret rotation issues here
- [TODO] - Characters with no first person hands model (such as viceroids) provides have issues shooting in first person. (relates to the muzzle position of the first person weapon)
- [TODO] - Soldier vehicle collisions are disabled after using ladder here
- [TODO] - Make ingame bug tracker notify TT developers of new bugs so we can more easily deal with them.
[edit] Closed
- [CANTREPRODUCE] - LAN is broken, clients can't join a client-hosted server
- [NOTAPROBLEM] - The user has to hit enter after entering their serial. here
- [NOFEEDBACK] - Soldiers walking in the floor, alternating crouch/upright states, jittery movement. (Confirmed only with RR servers, does this happen with stock servers?)
- [NOFEEDBACK] - Renegade does not work with XFire after installing TT. (Did it work in stock? If so, what stopped working exactly?)
- [NOFEEDBACK] - Sound related crash. (Need recent crashdump.) here
- [USERERROR] - FDS does not report properly to the ladder server. here
- [UNKNOWN] - Game crashes (crash-on-crash) when attempting to make a screenshot of the crash dialog. (This may have been fixed.)
- [UNFIXABLE] - m00_buildingstatesoundspeaker is broken here
- [WORKSASDESIGNED] - Cannot change key binding for crouching to left control.
- [NOFEEDBACK] - Crash in certain location on C&C_Islands. here
- [WORKSASDESIGNED] - Elevator move sounds can be set in LevelEdit but are not played. here
- [CANTREPRODUCE] - possible issue with MLISTC console command here
- [CANTIDENTIFY] - Crash after respawn. here
- [CANTIDENTIFY] - Last crashdump here
- [NOTHINGTOFIX] - Disable FXAA by default.
- [NOTABUG] - Reports in the TT in-game bug tracker that "turrets move too fast now"
- [CANTIDENTIFY] - Crash when Refinery got destroyed (corrupt spawner) here
- [CANTIDENTIFY] - Crash (possibly network related) here
- [CANTIDENTIFY] - Crash here
- [UNFIXABLE] - Bushes glitch up vehicle turrets and free aim. here
- [WONTFIX] - Installing a new driver/verion of ATI Catalyst caused the game's resolution to be reset to 800x600. (This update also messed with my Skyrim settings) --Iran
- [WONTFIX] - Script timers do not work on beacons. (Missing call to super::Think.)
- [WONTFIX] - Last entry of keys.cfg is skipped if the file does not end with a newline. here
- [WONTFIX] - After a building gets revived, it needs to be shot by the player for the building model's state on the client to update from "dead" to "alive". (You can work around this by applying "zero" damage to a building after reviving it.) here
- [WONTFIX] - If you purchase a transport and hover and get hit by the C130 you get "gameplay pending". here
- [WONTFIX] - Missing main menu transition (IF_TITLETRANS) causes the game to reset, making the resource manager netcode crash after closing the dialog and accessing game data. here