About Tiberian Technologies
Tiberian Technologies was founded in December 2007 by mac and Crimson, who aimed to unite the best Command and Conquer: Renegade coders, as at that time there were many individual groups trying to achieve similar things. All of the people that created the most widely-used software utilities such as RenGuard, BRenBot, BIATCH, scripts.dll, and Renegade Resurrection are now united in this single group.
Our mission is to eradicate the heretics and restore Renegade to its former glory. Our first step is the creation of a new patch. With the support of the community and Electronic Arts, we can get this patch sent through to all players as an official game patch. This patch will consist of an extremely extended version of the custom scripts.dll that can be used for modding, many bugfixes, and many features ported over from BlackIntel's projects and from Renegade Resurrection.
News
Scripts.dll 4.0 final release!
Today, at the 11th anniversary of C&C Renegade, we've got a present for ya! Today, we release the first final release of the Tiberian Technologies patch. This patch fixes countless bugs in the original game and offers numerous improvements.
Let's start at the beginning. In 2002, C&C Renegade was released: the only FPS based on the C&C Tiberian-universe, created by Westwood Studios. The game was (and still is) unique as it combines aspects of typical RTS games such as the economy system and buildings in a FPS game. With skilled teams this leads to intense and complex games.
Unfortunately, at the time of release, Renegade contained significant bugs that had serious impact on the game mechanics. This, together with the static and poorly scripted single player, caused Renegade to get low ratings in reviews. After the 1.037 patch, the game received no more updates, and the community had to survive by itself.
Over the years, several initiatives popped up to improve Renegade by providing unofficial patches that added functionality, fixed bugs, and guarded against cheaters. Notable examples are RenGuard, SSAOW, BIATCH and RR. These projects were mostly written by different developers, sometimes incompatible, and were often only used by part of the community. This especially hampered client-side modifications, because they required players to install them manually, and deal with updates, incompatibilities, and so on.
In December 2007 an initiative was started to merge our efforts, for the benefits of Renegade. Six months later the first public announcement was made about the new group, called Tiberian Technologies. Development was complicated and therefore did not progress as fast as we hoped, but in November 2010 we were doing the first public tests of the overhauled renegade engine, and released the first beta in September 2011. This was a big milestone and was celebrated by the community, but also showed that there was plenty of bug hunting to do. Today, finally, the patch is ready. Renegade is now more stable, faster, and has more features than ever! In the future we hope to get EA to release this community patch through the official patch mechanism, so that everyone can enjoy the improvements made for Renegade.
Now, onto the fresh and new goodies. What did we fix? Listing all changes would result in a cumbersomely long and boring list, as we have made 5276 changes since we started counting in 2008. Below are a few highlights.
- Built-in anti-cheat
- Automatic downloading of maps and other content
- Better compatibility with programs which use overlays
- Countless engine bugfixes and performance enhancements
- Easy installation (install TT on any version of Renegade, regardless of whether it was just installed or heavily modified)
- Automatic updates
- "Blue hell" fix
- Purchase Terminals no longer broken after rejoin
- The pistol now starts out loaded when you spawn
- You will no longer be killed on some maps if you are standing right next to the weapons factory and someone buys a vehicle
- Taking a screenshot no longer causes hiccups
- Fixed various types of lag; e.g. when snipers were in scope, players hugging walls, slowly rotating turrets, etc.
- Support for using the left and right side buttons on mice with more than 3 buttons
- The weapon back and forward keys will now skip weapons that are out of ammo. You can still access those weapons by pressing the number keys to select the specific weapon
- New feature on empty vehicles that calculates damage points based on last occupant
- Points fix - fixes an error in the way points are calculated when attacking vehicles with green health. Against all other targets, points are directly proportionate to damage, but not green-health vehicles due to a coding mistake. This is why, for example, snipers could get illogically high points for attacking heavy vehicles they did very little damage to.
- Renegade now properly supports wide-screen displays
Resource manager
Tiberian Technologies' patch has the ability to download new maps from a server's remote file repository. The idea is that when a player is missing the map the server is running it will be automatically downloaded and installed on the client, after which the client can immediately play the map. The game does not require a restart as it previously did. This makes playing fan maps much easier, as one does not have to manually download the map and restart the game to play on a particular server. The resource manager will make sure you will have the required maps and possibly other packages with skins, models, or soundpacks at the server owner's discretion.
Downloads and mod tools
You can download the patch at http://www.tiberiantechnologies.org/downloads or, if you have a previous version of the patch installed, just start the game and let the auto-updater do its job. The download page also contains the server files, scripts.dll source code, and some mod-tools.
More information can be found at the following websites. We appreciate any questions, issues, or remarks on our official forums!
Official website: http://www.tiberiantechnologies.org
Official wiki: http://www.tiberiantechnologies.org/wiki
Official forums: http://www.renegadeforums.com/index.php?t=thread&frm_id=52
Scripts.dll 4.0 RC2 release!
24 January 2013 Today is the time to release another release candidate. A final release of the Tiberian Technologies patch should be rather close now, after hours and hours of adding new features, fixing old bugs and hunting down new bugs. However, before we can release a final version, we are releasing another release candidate. This should fix the bugs and issues that have popped up since RC1.
In this version various improvements have been made both from RC1, and since RC2 has gone into private testing about 10 days ago. We believe that the current version fixes a lot of bugs when compared to stock Renegade, and polishes some minor issues that were discovered in RC1. Additionally we also improved the anti-cheat system, so that the only cheat working on TT does not work in this release.
We have been working on this for quite a while and we are really excited about coming this far. Yes, it has taken us quite some time since the first announcements, but look at the progress made since then. Look at the small amount of people that have dedicated so much of their spare time to improve your game and your gameplay experience!
Even though we have tried to eradicate all bugs from the game, we cannot guarantee it is perfect just yet. Therefore, we need your input if you discover bugs. If you happen to crash, please upload a crashdump. If you happen to spot something weird ingame, use the ingame bug report feature with screenshot capabilities or, even better, post a detailed description of your problem on renforums! Without your continuous support and feedback, we would not have been able to improve Renegade and the patch as much as we have done.
The RC2 client installer, server files, modding tools, and source code are now available from the Tiberian Technologies downloads page. If you already have a previous version of TT installed, then you can use the auto-update feature.
See the official announcement for more details!
Scripts.dll 4.0 RC1 release!
21 October 2012 Today the moment is there. A final release of the Tiberian Technologies patch is in sight! After hours and hours of adding new features, fixing old bugs and hunting down new bugs, we believe that the final version is almost done. However, before we can release a final version, we are releasing release candidate 1.
In this version various improvements have been made both from beta 5 and since we started the private testing of RC1 about 8 weeks ago. We believe that the current version fixes a lot of bugs when compared to stock Renegade, but even since Beta 5 we have fixed and improved a lot of things. Most notable are the changes to the anti-cheat system and the amount of bugfixes in this release. Additionally some issues regarding EA's Ultimate Collection have been fixed.
We have been working on this for quite a while and we're really excited about coming this far. Yes, it has taken us quite some time since the first announcements, but look at the progress made since then. Look at the small amount of people that have dedicated so much of their spare time to improve your game and your gameplay experience!
Even though we have tried to eradicate all bugs from the game, we cannot guarantee it is perfect just yet. Therefore, we need your input if you discover bugs. If you happen to crash, please upload a crashdump. If you happen to spot something weird ingame, use the ingame bug report feature with screenshot capabilities, or post a detailed description of your problem here on renforums! Without your continuous support and feedback, we would not have been able to improve Renegade and the patch as much as we have done.
The RC1 client installer, server files, modding tools, and source code are now available from the Tiberian Technologies downloads page. If you already have a previous version of TT installed, then you can use the auto-update feature. The update should be ready shortly.
See the official announcement for more details!
Scripts.dll 4.0 beta 5 release!
06 June 2012 – We are exited to present to you beta5 of Tiberian Technologies' scripts.dll 4.0. We aim for beta5 to be the last beta, as we believe it is quite stable, and hope to release RC1 in a few months! If you are aware of any bugs that are not on our bug tracker, please report them or bump the corresponding topics if you already reported them previously and we somehow lost track of it. Your Renegade client should update to beta5 automatically. Server owners and modders, please read the release notes below.
As usual, the TT client installer, server files, modding tools, and source code are available from the Tiberian Technologies downloads page.
Note to all players of single player, if you have created any single player save games with scripts 4.0 prior to beta 5, those save games will fail to work at some point, possibly the end of the level, possibly earlier. Save games created prior to 4.0 will work just fine and can be loaded and played without problems.
See the official announcement for more details!
Scripts.dll 4.0 beta 4 release!
07 March 2012 – We are very pleased to release the fourth beta of scripts.dll 4.0! Almost all changes in this build are bugfixes or small user experience improvements. Below are the most important changes in this version. The game will update automatically if you have a prior beta installed, but the new installer is also available if you have not yet installed scripts 4.0 or want to reinstall it.
Many thanks to everyone who helped testing the previous beta versions and contributed by reporting bugs or suggesting improvements. Almost all changes between beta 3 and 4 have been made in response to one or more reports! Also, a special thanks to iRANian for contributing the map fixes!
See the official announcement for more details!
Scripts.dll 4.0 beta 3 release!
08 December 2011 – After three months since the first release of TT, we are very pleased to announce the release the third beta of scripts.dll 4.0! Almost all changes in this build are bugfixes or small user experience improvements. We have no complete change log, but our bug tracker includes most important changes. If you have beta 2 installed, the game will automatically install the update, but the new installer is also available if you have not yet installed scripts 4.0 or want to reinstall it.
Many thanks to everyone who helped testing beta 2 and reported bugs. Almost all changes between beta 2 and beta 3 have been made in response to one or more reports!
See the official announcement for more details!
Scripts.dll 4.0 beta 2 release!
27 October 2011 – We are very pleased to announce the release the second beta of scripts.dll 4.0! Almost all changes in this build are bugfixes or small user experience improvements. We have no complete change log, but our bug tracker includes most important changes. If you have beta 1 installed, the game will automatically install the update, but the new installer is also available if you have not yet installed scripts 4.0 or want to reinstall it. Many thanks to everyone who helped testing beta 1 and reported bugs. Almost all changes between beta 1 and beta 2 have been made in response to one or more reports! Still, there are two serious bugs that we have not been able to fix so far (these existed in beta 1 as well):
- There are more "ghost" soldiers and vehicles that appear in wrong locations and disappear when damaging them. We have likely fixed this bug already, but it still needs testing and was not fixed in time to be included in beta 2 unfortunately.
- The bandwidth limit is not always set correctly. If you are having lag, you may want to try to press F8 and type "sbbo 1000000" (excluding the quotes), where you should replace 1000000 with your actual downstream bandwidth. 1000000 is a reasonable value for a 1 Mbit connection.
Scripts.dll 4.0 beta 2, server owners prepare!
25 October 2011 – Today we have uploaded the necessary files for server owners to upgrade their servers to beta 2. These files are available from the downloads page. Server owners are asked to have their servers ready for scripts.dll 4.0 beta 2 at Thu Oct 27 2011 00:00:00 GMT, at which time we will be distributing the new beta 2 to all clients.
See the server owner discussion for more details!
Scripts.dll 4.0 beta release!
8 September 2011 – After more than 3.5 years of coding and organising, today is finally the day on which we're proud to release the public beta version of the lastest update for C&C Renegade. Most of you will probably have heard of the huge impact of this incredible patch, but for those who haven't: see below for more details.
It has been a long wait indeed, but by now going officially into open beta we're finally delivering on the promise we made in July 2008. We have kept you waiting for quite some time, but we are confident that the build we present today is stable and to our knowledge does not contain any significant bugs. Huge changes are incorporated in the patch, most notably the anti-cheat bits, the map downloader, the auto-updater, but also loads of bugfixes and other improvements, such as a fix for blue hell.
See the official announcement for more details!